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Abrade
Abrade 1Red (2)
Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

Innistrad: Crimson Vow (Common)
Other Versions
Hour of Devastation (Uncommon)
Double Masters (Common)
Commander Legends (Uncommon)
Amonkhet Remastered (Uncommon)
Game Night: Free-For-All (Common)
The Brothers' War Commander (Uncommon)
Commander Masters (Common)
The Lost Caverns of Ixalan (Common)
Adamant Will
Adamant Will 1White (2)
Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Common)
Other Versions
Dominaria (Common)
Aim for the Head
Aim for the Head 2Black (3)
Sorcery

Choose one —

• Exile target Zombie.

• Target opponent exiles two cards from their hand.

Innistrad: Crimson Vow (Common)
Alchemist's Gambit
Alchemist's Gambit 1RedRed (3)
Sorcery

Cleave 4BlueBlueRed (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game.

Exile Alchemist's Gambit.

Innistrad: Crimson Vow (Rare)
Alchemist's Retrieval
Alchemist's Retrieval Blue (1)
Instant

Cleave 1Blue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Return target nonland permanent you control to its owner's hand.

Innistrad: Crimson Vow (Common)
Alluring Suitor
Alluring Suitor 2Red (3)
Creature — Vampire (2/3)

When you attack with exactly two creatures, transform Alluring Suitor.

Innistrad: Crimson Vow (Uncommon)
Ancestor's Embrace
Ancestor's Embrace (0)
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink.

If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Common)
Ancestral Anger
Ancestral Anger Red (1)
Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.

Draw a card.

Innistrad: Crimson Vow (Common)
Ancient Lumberknot
Ancient Lumberknot 2BlackGreen (4)
Creature — Treefolk (1/4)

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Innistrad: Crimson Vow (Uncommon)
Angelic Quartermaster
Angelic Quartermaster 3WhiteWhite (5)
Creature — Angel Soldier (3/3)

Flying

When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

Innistrad: Crimson Vow (Uncommon)
Anje, Maid of Dishonor
Anje, Maid of Dishonor 2BlackRed (4)
Legendary Creature — Vampire (4/5)

Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

2, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

Innistrad: Crimson Vow (Rare)
Apprentice Sharpshooter
Apprentice Sharpshooter 2Green (3)
Creature — Human Archer (1/4)

Reach

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Innistrad: Crimson Vow (Common)
Archghoul of Thraben
Archghoul of Thraben 2Black (3)
Creature — Zombie Cleric (3/2)

Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Innistrad: Crimson Vow (Uncommon)
Arm the Cathars
Arm the Cathars 1WhiteWhite (3)
Sorcery

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

Innistrad: Crimson Vow (Uncommon)
Ascendant Packleader
Ascendant Packleader Green (1)
Creature — Wolf (2/1)

Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.

Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.

Innistrad: Crimson Vow (Rare)
Avabruck Caretaker
Avabruck Caretaker 4GreenGreen (6)
Creature — Human Werewolf (4/4)

Hexproof

At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Mythic Rare)
Ballista Watcher
Ballista Watcher 2RedRed (4)
Creature — Human Soldier Werewolf (4/3)

2Red, Tap: Ballista Watcher deals 1 damage to any target.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Ballista Wielder
Ballista Wielder (0)
Creature — Werewolf (5/5)

2Red: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Belligerent Guest
Belligerent Guest 2Red (3)
Creature — Vampire (3/2)

Trample

Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Binding Geist
Binding Geist 2Blue (3)
Creature — Spirit (3/1)

Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.

Disturb 1Blue (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Crimson Vow (Common)
Biolume Egg
Biolume Egg 2Blue (3)
Creature — Serpent Egg (0/4)

Defender

When Biolume Egg enters the battlefield, scry 2.

When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.

Innistrad: Crimson Vow (Uncommon)
Biolume Serpent
Biolume Serpent (0)
Creature — Serpent (4/4)

Sacrifice two Islands: Biolume Serpent can't be blocked this turn.

Innistrad: Crimson Vow (Uncommon)
Bleed Dry
Bleed Dry 2BlackBlack (4)
Instant

Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.

Innistrad: Crimson Vow (Common)
Blood Fountain
Blood Fountain Black (1)
Artifact

When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

3Black, Tap, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.

Innistrad: Crimson Vow (Common)
Blood Hypnotist
Blood Hypnotist 2Red (3)
Creature — Vampire (3/3)

Blood Hypnotist can't block.

Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.

Innistrad: Crimson Vow (Uncommon)
Blood Petal Celebrant
Blood Petal Celebrant 1Red (2)
Creature — Vampire (2/1)

Blood Petal Celebrant has first strike as long as it's attacking.

When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Blood Servitor
Blood Servitor 3 (3)
Artifact Creature — Construct (2/2)

When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Bloodbat Summoner
Bloodbat Summoner (0)
Creature — Vampire Wizard (3/3)

Flying

At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

Innistrad: Crimson Vow (Rare)
Bloodcrazed Socialite
Bloodcrazed Socialite 3Black (4)
Creature — Vampire (3/3)

Menace

When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.

Innistrad: Crimson Vow (Common)
Bloodsoaked Reveler
Bloodsoaked Reveler (0)
Creature — Vampire (3/3)

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

4Black: Each opponent loses 2 life and you gain 2 life.

Innistrad: Crimson Vow (Uncommon)
Bloodsworn Knight
Bloodsworn Knight (0)
Creature — Vampire Knight (*/*)

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.

1Black, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Uncommon)
Bloodsworn Squire
Bloodsworn Squire 3Black (4)
Creature — Vampire Soldier (3/3)

1Black, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Uncommon)
Bloodtithe Harvester
Bloodtithe Harvester BlackRed (2)
Creature — Vampire (3/2)

When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Tap, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

Innistrad: Crimson Vow (Uncommon)
Bloodvial Purveyor
Bloodvial Purveyor 2BlackBlack (4)
Creature — Vampire (5/6)

Flying, trample

Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

Innistrad: Crimson Vow (Rare)
Bloody Betrayal
Bloody Betrayal 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Blossom-Clad Werewolf
Blossom-Clad Werewolf (0)
Creature — Werewolf (3/4)

Tap: Add two mana of any one color.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Common)
Boarded Window
Boarded Window 3 (3)
Artifact

Creatures attacking you get -1/-0.

At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.

Innistrad: Crimson Vow (Uncommon)
Bramble Armor
Bramble Armor 1Green (2)
Artifact — Equipment

When Bramble Armor enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+1.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Innistrad: Crimson Vow (Common)
Other Versions
Innistrad: Midnight Hunt (Common)
Bramble Wurm
Bramble Wurm 6Green (7)
Creature — Wurm (7/6)

Reach, trample

When Bramble Wurm enters the battlefield, you gain 5 life.

2Green, Exile Bramble Wurm from your graveyard: You gain 5 life.

Innistrad: Crimson Vow (Uncommon)
Bride's Gown
Bride's Gown 1White (2)
Artifact — Equipment

Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Innistrad: Crimson Vow (Uncommon)
Brine Comber
Brine Comber 1WhiteBlue (3)
Creature — Spirit (1/1)

Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

Disturb WhiteBlue (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Crimson Vow (Uncommon)
Brinebound Gift
Brinebound Gift (0)
Enchantment — Aura

Enchant creature

Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Uncommon)
By Invitation Only
By Invitation Only 3WhiteWhite (5)
Sorcery

Choose a number between 0 and 13. Each player sacrifices that many creatures.

Innistrad: Crimson Vow (Rare)
Cackling Culprit
Cackling Culprit (0)
Creature — Human Rogue (3/5)

Whenever Cackling Culprit or another creature you control dies, you gain 1 life.

1Black: Cackling Culprit gains deathtouch until end of turn.

Innistrad: Crimson Vow (Uncommon)
Cartographer's Survey
Cartographer's Survey 3Green (4)
Sorcery

Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Innistrad: Crimson Vow (Uncommon)
Catapult Captain
Catapult Captain (0)
Creature — Zombie (2/6)

2Black, Tap, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.

Innistrad: Crimson Vow (Uncommon)
Catapult Fodder
Catapult Fodder 2Black (3)
Creature — Zombie (1/5)

At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.

Innistrad: Crimson Vow (Uncommon)
Catlike Curiosity
Catlike Curiosity (0)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."

If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Uncommon)
Cemetery Desecrator
Cemetery Desecrator 4BlackBlack (6)
Creature — Zombie (4/4)

Menace

When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —

• Remove X counters from target permanent, where X is the mana value of the exiled card.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Gatekeeper
Cemetery Gatekeeper 1Red (2)
Creature — Vampire (2/1)

First strike

When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.

Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Illuminator
Cemetery Illuminator 1BlueBlue (3)
Creature — Spirit (2/3)

Flying

Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.

You may look at the top card of your library any time.

Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Protector
Cemetery Protector 2WhiteWhite (4)
Creature — Human Soldier (3/4)

Flash

When Cemetery Protector enters the battlefield, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Prowler
Cemetery Prowler 1GreenGreen (3)
Creature — Wolf (3/4)

Vigilance

Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.

Spells you cast cost 1 less to cast for each card type they share with cards exiled with Cemetery Prowler.

Innistrad: Crimson Vow (Mythic Rare)
Ceremonial Knife
Ceremonial Knife 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Innistrad: Crimson Vow (Common)
Chandra, Dressed to Kill
Chandra, Dressed to Kill 1RedRed (3)
Legendary Planeswalker — Chandra (3)

+1: Add Red. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.

+1: Exile the top card of your library. If it's red, you may cast it this turn.

−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."

Innistrad: Crimson Vow (Mythic Rare)
Change of Fortune
Change of Fortune 3Red (4)
Sorcery

Discard your hand, then draw a card for each card you've discarded this turn.

Innistrad: Crimson Vow (Rare)
Child of the Pack
Child of the Pack 2RedGreen (4)
Creature — Human Werewolf (2/5)

2RedGreen: Create a 2/2 green Wolf creature token.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Chill of the Grave
Chill of the Grave 2Blue (3)
Instant

This spell costs 1 less to cast if you control a Zombie.

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Innistrad: Crimson Vow (Common)
Cipherbound Spirit
Cipherbound Spirit (0)
Creature — Spirit (3/2)

Flying

Cipherbound Spirit can block only creatures with flying.

3Blue: Draw two cards, then discard a card.

Innistrad: Crimson Vow (Uncommon)
Circle of Confinement
Circle of Confinement 1White (2)
Enchantment

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

Innistrad: Crimson Vow (Uncommon)
Clever Distraction
Clever Distraction (0)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."

If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Uncommon)
Cloaked Cadet
Cloaked Cadet 4Green (5)
Creature — Human Ranger (2/4)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.

Innistrad: Crimson Vow (Uncommon)
Cobbled Lancer
Cobbled Lancer Blue (1)
Creature — Zombie Horse (3/3)

As an additional cost to cast this spell, exile a creature card from your graveyard.

3Blue, Exile Cobbled Lancer from your graveyard: Draw a card.

Innistrad: Crimson Vow (Uncommon)
Concealing Curtains
Concealing Curtains Black (1)
Creature — Wall (0/4)

Defender

2Black: Transform Concealing Curtains. Activate only as a sorcery.

Innistrad: Crimson Vow (Rare)
Consuming Tide
Consuming Tide 2BlueBlue (4)
Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Innistrad: Crimson Vow (Rare)
Courier Bat
Courier Bat 2Black (3)
Creature — Bat (2/2)

Flying

When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.

Innistrad: Crimson Vow (Common)
Cradle of Safety
Cradle of Safety 1Blue (2)
Enchantment — Aura

Flash

Enchant creature you control

When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Innistrad: Crimson Vow (Common)
Crawling Infestation
Crawling Infestation 2Green (3)
Enchantment

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.

Innistrad: Crimson Vow (Uncommon)
Other Versions
Commander Masters (Common)
Creepy Puppeteer
Creepy Puppeteer 3Red (4)
Creature — Human Rogue (4/3)

Haste

Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.

Innistrad: Crimson Vow (Rare)
Cruel Witness
Cruel Witness 2BlueBlue (4)
Creature — Bird Horror (3/3)

Flying

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Innistrad: Crimson Vow (Common)
Crushing Canopy
Crushing Canopy 2Green (3)
Instant

Choose one —

• Destroy target creature with flying.

• Destroy target enchantment.

Innistrad: Crimson Vow (Common)
Other Versions
Ixalan (Common)
Guilds of Ravnica (Common)
Ultimate Masters (Common)
Jumpstart (Common)
Cultivator Colossus
Cultivator Colossus 4GreenGreenGreen (7)
Creature — Plant Beast (*/*)

Trample

Cultivator Colossus's power and toughness are each equal to the number of lands you control.

When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

Innistrad: Crimson Vow (Mythic Rare)
Curse of Hospitality
Curse of Hospitality 2Red (3)
Enchantment — Aura Curse

Enchant player

Creatures attacking enchanted player have trample.

Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

Innistrad: Crimson Vow (Rare)
Dawnhart Disciple
Dawnhart Disciple 1Green (2)
Creature — Human Warlock (2/2)

Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn.

Innistrad: Crimson Vow (Common)
Dawnhart Geist
Dawnhart Geist 1White (2)
Creature — Spirit Warlock (1/3)

Whenever you cast an enchantment spell, you gain 2 life.

Innistrad: Crimson Vow (Uncommon)
Daybreak Combatants
Daybreak Combatants 2Red (3)
Creature — Human Warrior (2/2)

Haste

When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.

Innistrad: Crimson Vow (Common)
Deadly Dancer
Deadly Dancer (0)
Creature — Vampire (3/3)

Trample

When this creature transforms into Deadly Dancer, add RedRed. Until end of turn, you don't lose this mana as steps and phases end.

RedRed: Deadly Dancer and another target creature each get +1/+0 until end of turn.

Innistrad: Crimson Vow (Uncommon)
Deathcap Glade
Deathcap Glade (0)
Land

Deathcap Glade enters the battlefield tapped unless you control two or more other lands.

Tap: Add Black or Green.

Innistrad: Crimson Vow (Rare)
Demonic Bargain
Demonic Bargain 2Black (3)
Sorcery

Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.

Innistrad: Crimson Vow (Rare)
Depraved Harvester
Depraved Harvester (0)
Creature — Human Knight (4/3)

Lifelink

Innistrad: Crimson Vow (Common)
Desperate Farmer
Desperate Farmer 2Black (3)
Creature — Human Peasant (2/2)

Lifelink

When another creature you control dies, transform Desperate Farmer.

Innistrad: Crimson Vow (Common)
Dig Up
Dig Up Green (1)
Sorcery

Cleave 1BlackBlackGreen (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Innistrad: Crimson Vow (Rare)
Diregraf Scavenger
Diregraf Scavenger 3Black (4)
Creature — Zombie Bear (2/3)

Deathtouch

When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.

Innistrad: Crimson Vow (Common)
Dire-Strain Anarchist
Dire-Strain Anarchist (0)
Creature — Werewolf (5/5)

Menace, haste

Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Mythic Rare)
Distracting Geist
Distracting Geist 2White (3)
Creature — Spirit (2/1)

Whenever Distracting Geist attacks, tap target creature defending player controls.

Disturb 4White (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Crimson Vow (Uncommon)
Diver Skaab
Diver Skaab 3BlueBlue (5)
Creature — Zombie (3/5)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.

Innistrad: Crimson Vow (Uncommon)
Dollhouse of Horrors
Dollhouse of Horrors 5 (5)
Artifact

1, Tap, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

Innistrad: Crimson Vow (Rare)
Dominating Vampire
Dominating Vampire 1RedRed (3)
Creature — Vampire (3/3)

When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

Innistrad: Crimson Vow (Rare)
Doomed Dissenter
Doomed Dissenter 1Black (2)
Creature — Human (1/1)

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

Innistrad: Crimson Vow (Common)
Other Versions
Amonkhet (Common)
Battlebond (Common)
Core Set 2019 (Common)
Amonkhet Remastered (Common)
Game Night: Free-For-All (Common)
Jumpstart 2022 (Common)
Dormant Grove
Dormant Grove 3Green (4)
Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.

Innistrad: Crimson Vow (Uncommon)
Dorothea, Vengeful Victim
Dorothea, Vengeful Victim WhiteBlue (2)
Legendary Creature — Spirit (4/4)

Flying

When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.

Disturb 1WhiteBlue (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Crimson Vow (Rare)
Dorothea's Retribution
Dorothea's Retribution (0)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."

If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Rare)
Dread Fugue
Dread Fugue Black (1)
Sorcery

Cleave 2Black (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Target player reveals their hand. You choose a nonland card from it with mana value 2 or less. That player discards that card.

Innistrad: Crimson Vow (Uncommon)
Dreadfeast Demon
Dreadfeast Demon 5BlackBlack (7)
Creature — Demon (6/6)

Flying

At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.

Innistrad: Crimson Vow (Rare)
Dreadlight Monstrosity
Dreadlight Monstrosity 4BlueBlue (6)
Creature — Crab Horror (5/5)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

3BlueBlue: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.

Innistrad: Crimson Vow (Common)
Dreamroot Cascade
Dreamroot Cascade (0)
Land

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.

Tap: Add Green or Blue.

Innistrad: Crimson Vow (Rare)
Other Versions
Doctor Who Commander (Rare)
Dreamshackle Geist
Dreamshackle Geist 1BlueBlue (3)
Creature — Spirit (3/1)

Flying

At the beginning of combat on your turn, choose up to one —

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.

Innistrad: Crimson Vow (Rare)
Drogskol Armaments
Drogskol Armaments (0)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Common)
Drogskol Infantry
Drogskol Infantry 1White (2)
Creature — Spirit Soldier (2/2)

Disturb 3White (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Crimson Vow (Common)
Dying to Serve
Dying to Serve 2Black (3)
Enchantment

Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.

Innistrad: Crimson Vow (Rare)
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